military and espionage
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Medal of Honor Infiltrator The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:33:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
There are a total of 15 levels in MoH:I. they are all very well-done and every level in it has something to see. Searchlights wander back and forth while you're trying to sneak past patrol towers; the shadows of enemy bombers appear before they drop their payloads in your vicinity; grenades arc through the air when you toss them; enemy soldiers wave their hands in the air to catch the attention of their comrades. It's those little details that make a game like this so great. In most of the levels, you'll be controlling Cpl. Murphy from a top-down view of the battle field. Although that is true with most levels, a few put you in a First Person Shooter view with a sight to help you aim and take out enemy soldiers. Both types of levels are very thought out and at no point did I find myself saying, "well why didn't they do this," or, "why didn't they improve that." Yes, that is how good it is.
To go along with the great levels are some great graphics. The environments you'll find yourself in are good looking in a rough kind of way, and you are also able to go into most buildings and find ammo or a first aid kit. There are also buildings that are for a specific purpose, like a gray building that houses weaponry, or a tent, where you'll find health pack. The characters in the game also have a cartoonish-look to them, but not in a bad way. All of this is drawn by using the same 2D backgrounds and tiny character sprites that make up everything else in the game. A series of video clips in between each level feature footage from old WWII news reels and tie the game together nicely.
Now on to the gameplay, the most important part of the game. In MoH:Infiltrator there are three types of gameplay, Tactical, Action and 1st Person shooting. Tactical and Action are essentially, the same thing, but in tactic levels, you will try to not shoot and take out enemies by bashing them with your weapon as to not have the alarm go off and alert more troops. Whereas, in Action, it's just your basic Run'N'Gun gameplay, where you'll be taking out hordes of enemy troops. In some of these levels, you'll be able to even use a tank to take out those hard-to-kill enemies. The third type is the 1st person shooting. As I've already said, you have a sight in 1st person view to help aim. All three of these different types of levels varry the gameplay so it doesn't seem like you're doing the same thing over and over again.
As interesting as the graphics and gameplay are, the sound really ties all together nicely. MoH:I uses digitized sound clips for things like gunshots and voices. Enemy soldiers cry for help if they see you and scream when they die. Cpl. Murphy even cries out if you are about to be ambushed or if your health is at a dangerous level. The music during the levels also has a historical feel to it.
In addition to all the things I've said here, MoH:I also has several different play modes to add a little replay value to the game. You can also unlock a "survival" mode, where your goal is too kill as many enemy troops as possible without dying. If linking up with a friend is your kind of thing though, then you can play through the missions cooperatively, or you can go head-to-head with a friend. These extras are sure to add replay value to an already great game.
So far, I've said everything good about Medal of Honor: Infiltrator. And even though most things to say about this game are good, it's not without it's flaws. One, and in my opinion the most important one, is that this game is just too short. Yes, the extra modes offer replayability, but the campaign won't take you more than a few hours to complete. Another complaint that people may have is that the aiming isn't precise enough. You are able aim in eight different directions, but sometimes it just seems that the enemy slips through the cracks when you can least afford it. Some of the MoH:I's more realistic aspects take a toll on your aiming too. If you take damage, your character will get pushed back and is stunned for a moment, and when you empty a clip, you can't fire again until you finish reloading. These realistic details are cool, but some people are bound to be annoyed by them.
In conclusion, I've had many more good things to say about this game than bad, so anyone looking for a good handheld action game will be extremely pleased.