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Sonic Advance 2 The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:32:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
Then I started dating a girl who has a Genesis, and got hooked on Sonic. Liking the 3 or 4 games she has, I decided to buy this game for my GBA. For the most part, it's awesome... new stages, new characters, great graphics and music... and like other reviewers said -- if you're familiar with the Genesis Sonic games, you'll be right at home with this title.
However, there are a few things I really do NOT like:
1) The first several stages are pretty easy, but then they get much harder. I'm stuck on the sky world, because there's one jump which is nearly IMPOSSIBLE to make without doing some kind of specialized new move that Sonic never had before. I don't mind when special moves give you access to secret bonus areas, but I hate it when tricky special moves are *required* to get past a certain part of a game. Even after reading numerous FAQ's and walkthroughs on how to get past it, I can't. This one hurdle alone has turned me off so much, that I've practically given up on the game. (At least until I finally break down and buy today's GBA equivalent to the Game Genie.)
2) One review for "Sonic Advance 3" mentions frustration with the fact that the game levels are so huge, it's impossible to memorize the locations of all the special items required to unlock special stages. One thing I've never been good at in any Sonic game is memorizing the stages, or getting to the end of a bonus stage. I know these things are "above and beyond" what's required of the basic game, but I think they forgot -- it's a GAME, it should be fun. When I want hard work, I go to my job.
3) You can't access all the characters until you "unlock" them. If I paid $25 for this game, I should be able to access ALL the features right off the bat. I shouldn't be required to play the entire game all the way through with 4 different characters just to unlock a 5th character who'd probably be wind up not even being worth the effort. How'd you like to pay $25,000 for a car that doesn't allow you to access all its features until you've driven a certain number of miles or you've successfully completed some 43-key sequence on the stereo in 25 seconds or less? Same goes for the Gamecube Sonic Mega Collection -- I paid enough for it, I should be able to play ALL the games immediately... none of this "unlocking" bullcrap.
4) I alluded to this in the previous item -- once you unlock new characters, it's like they have their own "account" in the game. For example, you can't have Sonic play the first 3 acts, then have Tails take over. Each character has to play through the entire game on their own. I guess it's a neat way to learn each character's differences and advantages -- but I'd prefer the "Super Mario Bros. 2" style of character selection... where ALL the characters are available all the time, and you can choose the person who is best suited for each stage.